Events

Upcoming ATNE Events

April 23rd: Computer Preservation and Digital Arts Museum Panel

Participate in the founding of a new computer museum in the Boston area. The goal of this museum is to document and preserve this area’s unique contributions to the development of many areas of computing over the last fifty years. This panel will discuss what is possible and worthwhile for the museum in the digital arts and for computer preservation. Come and join the discussion.

When: Wednesday, April 23rd, 7:30pm
Where: Boston Cyberarts Gallery, 141 Green St.,  Jamaica Plain, MA
Presenters: Terrence Masson, George Fifield, Jeremy Grubman, and Mary Hopper
Free event
RSVP to info@atne.org. Space is limited.

REGISTER NOW

About the Presenters

Currently Executive Professor and Head of Animation at Northeastern University Terrence Masson has had 25 years of production experience, since 1994 running his own consulting company Digital Fauxtography as a Creative Producer and VFX Supervisor. He has worked on about 20 feature films, numerous commercials and video games as well as having Directed several award winning shorts. He is an active member of both the Producers Guild of America and the Visual Effects Society. As an ACM/SIGGRAPH Pioneer Terrence served as the 2006 Computer Animation Festival Chair and 2010 Conference Chair and is currently serving a four year term as Outstanding Service Award Chair. He is also the author of CG101: A Computer Graphics Industry Reference, the industry standard plain language guide to the history and how-to of CG; now online at www.historyofcg.com.

George Fifield is a new media curator, a writer about art and technology, a teacher, and a former video artist.  He is the founding director of Boston Cyberarts Inc., a nonprofit arts organization, which has a number of projects in the Boston area including the Boston Cyberarts Gallery and Art on the Marquee, which puts media art on the 80 foot video marquee in front of the Boston Convention Center. He is also an independent curator of New Media with numerous projects here and abroad. His most recent exhibitions were Drawing with Code: Works from the collection of Anne and Michael Spalter at the deCordova Sculpture Park and Museum in January 2011 and Act React: Interactive Installation Art at the Milwaukee Art Museum in October 2008. For thirteen years until 2006, Fifield was Curator of New Media at the deCordova Sculpture Park and Museum in Lincoln, MA. He is adjunct faculty at Rhode Island of Design’s Digital + Media graduate program and teaches at Massachusetts College of Art.  In 2006, Fifield was honored with the First Annual Special Award for Distinguished Contribution to the Boston Arts Community by the International Association of Art Critics (AICA) Boston Chapter. In 2007, Boston Cyberarts was honored with the Commonwealth Award by the Commonwealth of Massachusetts in the category of Creative Economy.

Jeremy Grubman is the Project Archivist for the Center for Advanced Visual Studies Special Collection at MIT’s Program in Art, Culture & Technology. Jeremy has spent five years arranging, describing, preserving and digitizing special collections for MIT, and in 2012 curated the Maihaugen Gallery exhibition, “Glass at MIT: Beauty and Utility.” His current focus at MIT is connecting the CAVS Special Collection’s documentation of MIT’s artistic explorations in emerging technologies to new possibilities in web-based digital humanities applications. He is also the President of Grubman Information Consulting, Inc., which specializes in digital tools and web development.

Mary Hopper is leading an initiative to found a new computer museum in the Boston/Cambridge area. She also serves as the Director of Digital Den which is an organization that creates immersive digital media exhibits and spaces. In the past she has been a Lecturer in the undergraduate Interactive Media and graduate Digital Media programs at Northeastern University, Assistant Professor in the Technology in Education at Lesley University, and Postdoctoral Associate at MIT where she was the Managing Editor of Media in Transition, the flagship project of the MIT Comparative Studies Program.

The New Computer Museum is in the process of becoming. Once it is established, it will collect, preserve and exhibit a wide range of computing systems in their original “living” state for the public to experience and enjoy first-hand. The primary focus will be developments that happened specifically in the New England area.

This post was written by atneprograms2 and was published on March 30th, 2014 under the categories Events , Upcoming Events.

PAST EVENTS

This post was written by atneprograms and was published on March 6th, 2014 under the categories Events.

March 26th: Adventures in Video Art

Anne Spalter’s “Bora Bora_ Sunset” video, running on a framed 55” screen

Join Anne Spalter as she talks about her exciting work involving art and technology. Her video pieces are based on original footage shot in remote locations, from moving vehicles. Be prepared to see adventure, the unexpected, and serendipitous moments that you would’t expect. Anne will show material from and discuss the backstories of several works, as well as some of the computer-based methods of creation.

The pieces are location, weather, and time-specific videos shot from cars, high-rise buildings from the air, and underwater. These images fold in on themselves and abstract forms and patterns emerge.

When: Wednesday, March 26th, 7:30pm
Where: Boston Cyberarts Gallery, 141 Green St.,  Jamaica Plain, MA
Presenters: Anne Spalter
Free event
RSVP to info@atne.org. Space is limited.

REGISTER NOW

About the Presenter

Anne Morgan Spalter was trained as a traditional painter and now she incorporates media tools, digital video and oil paint. Her work channels the actions painters who have been engaged physically in the environment and the moment. Anne’s work draws from painting, mathematics, and Buddhist and Islamic art. She shows widely in the US, Europe and the Middle East. Anne created the first fine art digital courses at RISD and Brown University. Her book “The Computer and the Visual Arts”, has become a standard.

Spalter is a long-time member of the Advisory Board of the Digital Art Museum, Berlin and has served on the editorial board of the Journal of Mathematics and Art, and the ACM SIGGRAPH Committee for Distinguished Artist Award for Lifetime Achievement in Digital Art. She has a BA from Brown University in Mathematics, Visual Art, and an independent major, as well as an MFA in Painting from RISD.

This post was written by atneprograms2 and was published on March 5th, 2014 under the categories Events , Past Events.

Feb. 26th: Jeffu Warmouth: No More Funny Stuff

Jeffu Warmouth—No More Funny Stuff (4-Way Cymbal Monkey)

Join Jeffu Warmouth in a conversation about his retrospective at the Fitchburg Art Museum. Don’t let the exhibition title fool you… things are about to get funny at FAM this winter, seriously funny! Jeffu Warmouth: NO MORE FUNNY STUFF is a mid-career retrospective featuring the puns, parody, and absurdist humor of a beloved New England contemporary artist. Whether riffing on fast-food courts, Spaghetti Western cinema, or concepts of monotony and ennui in our tech and media-savvy society, Warmouth’s photographs, videos, and installations wittily demonstrate the transformative nature of the mundane in our everyday lives.

Note: this event will take place at the Fitchburg Art Museum, not at our usual home at the Boston Cyberarts Gallery.

When: Wednesday, Feb 26th, 7:30pm
Where: Fitchburg Art Museum, 25 Merriam Parkway, Fitchburg, MA 01420 (Note! Not our usual location.)
Presenter: Jeffu Warmouth
Free event
RSVP to info@atne.org. Space is limited.

REGISTER NOW

About the Presenter

Jeffu Warmouth was born in San Diego, California in 1970. He received a BA from the University of Michigan in 1992, and an MFA from the School of the Museum of Fine Arts / Tufts University in 1997. He lives in Groton, MA and works in Fitchburg, MA, where he is Professor of Communications Media at Fitchburg State University. Warmouth’s work has been exhibited and screened internationally.

This post was written by atneprograms2 and was published on February 10th, 2014 under the categories Events , Past Events.

Jan. 22nd: COLLISIONcollective

Fito Segrera - TRANS-ELEMENTAL

The COLLISION20 exhibition will be at the Boston Cyberarts Gallery from Jan. 17 through Feb. 23, 2014. Formed by artists and technologists, the COLLISIONcollective is premised on the sometimes abrupt intersection between art and technology. This salon will feature COLLISIONcollective artists from this exhibition. They will discuss their works as well as interplay between the works and themes in the show as a whole.

When: Wednesday, Jan. 22nd, 7:30pm
Where: Boston Cyberarts Gallery, 141 Green St.,  Jamaica Plain, MA
Presenters: COLLISIONcollective artists
Free event
RSVP to info@atne.org. Space is limited.

REGISTER NOW

About the COLLISIONcollective

COLLISIONcollective was formed to address several vital needs: the promotion of artists, the creation of events and venues for exhibition, and fostering the exchange of ideas, techniques, and enthusiasm for making art. CC brings together people of all ages and disciplines in a collective format, creating a supportive community. COLLISIONcollective members’ work can be found from the basements of MIT to exhibitions, galleries and museums throughout the world.

This post was written by atneprograms2 and was published on January 8th, 2014 under the categories Events , Past Events.

Nov. 20th: The History and Future of Audio Synthesis

Thicket, Morgan Packard & Joshue Ott

The promise of computerized audio synthesis is to generate any sound imaginable. This occurs on computer hardware with limitations using software designed with preconceived notions. This salon will explore the history of audio synthesis and sound generation, the trends of proliferation on personal devices, and future directions of the discipline.

When: Wednesday, Nov 20th, 7:30pm
Where: Boston Cyberarts Gallery, 141 Green St., Jamaica Plain, MA
Presenters: Morgan Packard and Nick Donaldson
Free event
RSVP to info@atne.org. Space is limited.

REGISTER NOW

About the Presenters

Morgan Packard is a musician and sound artist. His history as a performer has ranged from jazz to drum and bass to classical. Programming his own tools allows him to create unique sounds.  Morgan has three albums out on Anticipate Recordings and Microcosm Music and has performed around the world. Thicket, his application made in collaboration with Joshue Ott, is available for the iPad or iPhone. It has been downloaded close to a million times and received multiple Apple app store features. Morgan also wrote the audio code for Morton Subotnick’s Pitch Painter app.

Nick Donaldson is an engineer with a penchant for music. With a Master of Music in Music Technology and a day job as a senior iOS developer, he has spent the last few years seeking new and interesting ways to bring together his passions for music and software. His own music and interactive work has been featured in a theatrical production at McGill University and exhibited at events such as Somerville’s Mini Maker Faire.

Morgan and Nick are co-creators of the Tonic audio synthesis framework.

This post was written by atneprograms2 and was published on November 11th, 2013 under the categories Events , Past Events.

Oct. 23rd: Video in Art Installation

TV Buddha, Nam June Paik

Video is on the rise again: both at auction and in gallery and museum exhibits.  New flat screen and projection technologies have given video-based art a second lease on life.  Artists use many techniques including live feeds, recorded playback, and real-time generated graphics.  This panel of artists and curators will explore the issues particular to the use of video in fine art, including:

  • conveying meaning through video
  • video aesthetics
  • technical considerations

When: Wednesday, Oct 23rd, 7:30pm
Where: Boston Cyberarts Gallery, 141 Green St.,  Jamaica Plain, MA
Panel: George Fifield, Denise Marika, Erik Sanner
Free event
RSVP to info@atne.org. Space is limited.

REGISTER NOW

About the Panel

George Fifield is a new media curator, a writer about art and technology, a teacher, and a former video artist.  He is the founding director of Boston Cyberarts Inc., a nonprofit arts organization, which has a number of projects in the Boston area including the Boston Cyberarts Gallery and Art on the Marquee, which puts media art on the 80 foot video marquee in front of the Boston Convention Center. He is also an independent curator of New Media with numerous projects here and abroad. His most recent exhibitions were Drawing with Code: Works from the collection of Anne and Michael Spalter at the deCordova Sculpture Park and Museum in January 2011 and Act React: Interactive Installation Art at the Milwaukee Art Museum in October 2008. For thirteen years until 2006, Fifield was Curator of New Media at the deCordova Sculpture Park and Museum in Lincoln, MA. He is adjunct faculty at Rhode Island of Design’s Digital + Media graduate program and teaches at Massachusetts College of Art.  In 2006, Fifield was honored with the First Annual Special Award for Distinguished Contribution to the Boston Arts Community by the International Association of Art Critics (AICA) Boston Chapter. In 2007, Boston Cyberarts was honored with the Commonwealth Award by the Commonwealth of Massachusetts in the category of Creative Economy.

Denise Marika is a video installation artist.  She has an MFA from the University of California, Los Angeles and is represented by the Howard Yezerski Gallery in Boston. She has exhibited across the US and internationally, including solo exhibitions at the Museum of Modern Art in New York, MASS MoCA, Axiom Center for New and Experimental Media, Worcester Art Museum, Isabella Stewart Gardner Museum, and a retrospective at the Pomona College Museum of Art. Works in permanent collections include the Rose Art Museum, the DeCordova Museum and the Frederick R. Weisman Art Foundation. She has received grants from the NEA and LEF Foundation among others, and is an associate professor at the Massachusetts College of Art Studio for Interrelated Media.  She has recently returned from Nepal on a project, “Denied: A Life Confined”, funded by the Fulbright Specialists Program.

Erik Sanner is a visual artist living and working in Harlem, NYC. He is represented by LICHT FELD Gallery in Basel, Switzerland. He has recently exhibited at Tria Gallery (NYC), the Courtauld Institute of Art (London), the Danforth Museum (Massachusetts), and Carmichael Gallery (LA). Sanner’s overarching goals include expanding our experience of painting by utilizing technology, promoting awareness of traffic cone aesthetics, and collaborating with artists and non-artists alike to realize projects no individual would have imagined or executed without sharing their visions and cooperating together.

This post was written by atneprograms and was published on August 3rd, 2013 under the categories Events , Past Events.

Sept. 25th: Considerations for the Creation of New Media Art

Deep Wounds, Brian Knep

Art and technology have coexisted, with varying degrees of comfort, for a long time.  As computer based technology proliferates and previously unimaginable tools become democratized, how do artists find a way to incorporate such advances into their work?  And how does the artist create using modern technology without abandoning the basic transformative ideas of art?  This ATNE Salon will present high level issues in contemporary New Media Art creation and explore tools and considerations for the lifespan of such art.  Profiling a number of New England new media artists, their methods, priorities, and ideologies, this salon will provide a foundation for a discussion.

When: Wednesday, Sept 25th, 7:30pm
Where: Boston Cyberarts Gallery, 141 Green St.,  Jamaica Plain, MA
Presenter: Chris Clepper
Free event
RSVP to info@atne.org. Space is limited.

REGISTER NOW

About the Presenter

Chris Clepper has worked with art and technology since the 90s.  During that time he has helped pioneer the laptop as a musical instrument with the Vienna based Mego label, developed and performed with a groundbreaking live video system for the band Tortoise, and created ‘memory based’ video portrait installations with Lincoln Schatz.  He worked and taught at the School of the Art Institute of Chicago and Massachusetts Institute of Technology.  Currently, Chris does Research and Development for synthesizer manufacturer TipTop Audio.

This post was written by atneprograms and was published on August 1st, 2013 under the categories Events , Past Events.

May 22nd: The Frame in Contemporary New Media Art

The frame around a painting serves to indicate where the art begins and ends, and modernist painters were among the first to experiment with the mutability of that boundary.  Traditional sculpture uses a pedestal for the same purpose, but what about video art, installation, and other forms of New Media?  Michael Mittelman,  founder of ASPECT: The Chronicle of New Media Art,  will show ways in which artists have used the concept of the frame to guide viewers.

When: Wednesday, May 22nd, 7:30pm
Where: Boston Cyberarts Gallery, 141 Green St.,  Jamaica Plain, MA
Presenter: Michael Mittelman, ASPECT founder
Free event
RSVP to info@atne.org. Space is limited.

REGISTER NOW

About ASPECT: The Chronicle of New Media Art
ASPECT is a biannual DVD periodical of contemporary new media art.  Each volume assembles individual videos directly from artists with a second audio track by a curator or art critic.  Started in 2003, ASPECT has published the works of over 200 artists from 20 countries.  Recognized around the world as the premier journal of contemporary New Media Art , ASPECT is used widely in universities and cited by artists, teachers and curators. ASPECT is available as a DVD, an iPad app and streaming online.  http://www.aspectmag.org/.

About the Presenter
Michael Mittelman has been working at the intersection of art and technology for over twenty years.  In college he studied architecture and theater, with a thesis project on expressing human emotion through 3d models on the web, using the then cutting edge technology: VRML.   After several years as a technology consultant, he returned to academia and received an MFA from Massachusetts College of Art and subsequently taught at MassArt and Emerson College.  Seeing an enormous need for broader access to documentation and commentary of time-based art, Michael founded ASPECT: The Chronicle of New Media Art, a biannual publication of contemporary art.

This post was written by axiomart and was published on May 1st, 2013 under the categories Events , Past Events.

April 17th: Growth Resource Meeting – CreativeNext Event for Growing Businesses

ATNE hosted a Growth Resource Meeting for small businesses on the morning of April 17th.  Three firms in early stages of growth presented their business plans to a panel of advisors.  This event is sponsored by the Massachusetts Executive Office of Housing and Economic Development CreativeNext series run by Helena Fruscio, the Creative Economy Industry Director.

The companies:

Bow and Drape, Aubrie Pagano

Movie Meetinghouse, Lynne Adams, Donna Robinson

MeCube, Janos Stone

The advisors:

Helena Fruscio
Creative Economy Industry Director
Executive Office of Housing and Economic Development

Dan Hermes
Software Management Consultant
Lexicon Systems

Rich Pellagrini
Regional Director
Massachusetts Office of Business Development

Michael Dimino
Senior Business Advisor
Mass Small Business Development Center (MSBDC) Network
University of Massachusetts Boston

This post was written by atneprograms and was published on April 17th, 2013 under the categories Events , Past Events.

March 27th: George Fifield – History of Interactivity in Galleries

When: Wednesday, March 27th, 7:30pm
Where: Boston Cyberarts Gallery, 141 Green St.,  Jamaica Plain, MA
Presenter: George Fifield, Director of Boston Cyberarts
Free event
RSVP to info@atne.org. Space is limited.

In the early 1980s a new form of interactive installation art came into being, specifically designed for the white box of the gallery or museum. These gallery-based installations explored numerous themes, including ideas of expanded cinema and evolutionary simulation. The issue of the interface became a problem: What kind of mechanism drove the interaction?  In the mid-1990s new work was developed that sought to eliminate the mechanical interface and replace it with an interface we are more familiar with: our own body.

About the Presenter
George Fifield is a new media curator, a writer about art and technology and teacher. He is the founding director of Boston Cyberarts Inc., a nonprofit arts organization, which has a number of projects in the Boston area including the Boston Cyberarts Gallery and Art on the Marquee, which puts media art on the 80 foot video marquee in front of the Boston Convention Center. He is also an independent curator of New Media with numerous projects here and abroad. His most recent exhibitions were Drawing with Code: Works from the collection of Anne and Michael Spalter at the deCordova Sculpture Park and Museum in January 2011 and Act React: Interactive Installation Art at the Milwaukee Art Museum in October 2008. For thirteen years until 2006, Fifield was Curator of New Media at the deCordova Sculpture Park and Museum in Lincoln, MA. He is adjunct faculty at Rhode Island of Design’s Digital + Media graduate program and teaches at Massachusetts College of Art. He was executive co-producer for The Electronic Canvas, an hour-long documentary on the history of the media arts that aired on PBS in 2000. Fifield writes on a variety of media, technology and art topics for numerous publications. In 2006, Fifield was honored with the First Annual Special Award for Distinguished Contribution to the Boston Arts Community by the International Association of Art Critics (AICA) Boston Chapter. In 2007, Boston Cyberarts was honored with the Commonwealth Award by the Commonwealth of Massachusetts in the category of Creative Economy.

This post was written by atneprograms and was published on March 1st, 2013 under the categories Events , Past Events.

Feb. 27th Salon: Generative Art Using Computational Physics

When: Wednesday, February 27th, 7:30pm
Where: Boston Cyberarts Gallery, 141 Green St.,  Jamaica Plain, MA
Presenter: Mark J. Stock, artist
Free event
RSVP to info@atne.org. Space is limited.

Generative art is created with the use of an autonomous system, usually a computational process fashioned by the artist.  Many methods used by generative artists such as Golan Levin, Casey Reas, and Scott Draves are, at their origins, simulations of complex systems which exhibit emergent behavior. The natural world is full of such systems. Computational physics is the study of converting the often impenetrable mathematics of real physics into a virtual, computer-friendly form. In other words, it lets us turn differential equations into ordered streams of simple operations: addition, multiplication, and the occasional square root.

Artist, scientist, and programmer Mark J. Stock will introduce Processing, a self-contained programming and execution environment, and walk through a deceptively simple algorithm that can be easily modified to produce flocking, galactic collisions, and fluid turbulence. An open programming session will follow the presentation, giving you an opportunity for guided exploration, discussion of advanced topics, collaboration, or simply exercising your creativity.  If you wish to follow along, bring a laptop with Processing installed.

About the Artist
Mark J. Stock is a scientist, programmer, and artist who creates still and moving images combining elements of nature, physics, chaos, computation, and algorithm. He focuses on works that can be created only with scientifically-accurate research software and methods—never commercial CG software—so he must either write the code himself or borrow it from researchers in their respective fields. Often, these codes have never been re-tasked for artistic purposes. His works explore the tension between the natural world and itssimulated counterpart—the one created on supercomputers by scientists and engineers hoping to understand nature’s mysteries. He has been showing work since 2000 and has been in over 50 curated and juried exhibitions since 2001, including Ars Electronica, ASPECTMagazine, and six SIGGRAPH Art Galleries. He has spoken at numerous scientific, graphics and art conferences and workshops, and has published papers in a variety of fields. Mark completed his PhD in Aerospace Engineering at the Uniersity of Michigan in 2006 and currently develops new computational methods for science, engineering and art clients. He spends most of his time in and around his home and studio in Newton, Massachusetts. J. Stock is a scientist, programmer, and artist who creates still and moving images combining elements of nature, physics, chaos, computation, and algorithm. He focuses on works that can be created only with scientifically-accurate research software and methods—never commercial CG software—so he must either write the code himself or borrow it from researchers in their respective fields. Often, these codes have never been re-tasked for artistic purposes. His works explore the tension between the natural world and its simulated counterpart—the one created on supercomputers by scientists and engineers hoping to understand nature’s mysteries. He has been showing work since 2000 and has been in over 50 curated and juried exhibitions since 2001, including Ars Electronica, ASPECT Magazine, and six SIGGRAPH Art Galleries. He has spoken at numerous scientific, graphics and art conferences and workshops, and has published papers in a variety of fields. Mark completed his PhD in Aerospace Engineering at the University of Michigan in 2006 and currently develops new computational methods for science, engineering and art clients. He spends most of his time in and around his home and studio in Newton, Massachusetts.

This post was written by atneprograms and was published on January 28th, 2013 under the categories Events , Past Events.

Jan 23rd 2013: Salon – Audio in Art Installation

When: Jan 23rd 2013, 7:30PM
Where: Boston Cyberarts Gallery

Ben Houge is an artist working at the nexus of video games, sound installation, performance, music composition, and digital art.  This salon will explore points of convergence between these disparate trajectories.   Ben will discuss the properties of real-time, event driven audio through the lens of video games, and talk about the challenges of creating a soundtrack for something that hasn’t happened yet.  This will open into discussion about these concepts and how they apply to digital art installations.

About the Artist
A 16-year veteran of the video game industry, Ben Houge has contributed audio to titles including Tom Clancy’s EndWar, Arcanum: Of Steamworks & Magick Obscura, King’s Quest: Mask of Eternity, and Half-Life: Opposing Force, spending seven years at Sierra Entertainment, four years at Ubisoft, and contracting for companies including Microsoft, Arena.net, and Harmonix Music Systems.  Ben moved to Shanghai in 2004 to take the job with Ubisoft, and during his six years in China became heavily involved in the Chinese sound and art scenes, presenting his work at the Shanghai eArts Festival, Hangzhou’s 2Pi Festival, the minimidi Festival, Beijing’s Today Art Museum, Suzhou’s True Color Museum, and Shanghai’s OV Gallery and Art+Shanghai Gallery, alongside such artists as Yan Jun, Torturing Nurse, Wang Changcun, Yao Dajuin, Li Jianhong, B6, and Hong Qile.  Previously, in Seattle, Ben founded the Sound Currents concert series and was a member of Stranger Genius Award-winning collective Seattle School from its inception.  In 2010, Ben relocated to the Boston area, where he currently teaches video game music at Berklee College of Music.  Recent work has been exhibited at Boston Cyberarts, San Diego Museum of Art, Chapel Performance Space in Seattle, Studio Z in Saint Paul, and Eyebeam in New York City.  Last winter Ben was a visiting artist at MIT, working with the Media Lab’s Responsive Environments group on the sonification of data from ubiquitous sensor networks.  His most recent project was a food opera, a collaboration with chef Jason Bond of Bondir restaurant in Cambridge, in which Ben scored a meal as he would a video game, responding to real-time events with 30 discrete channels of real-time generated sound.  For more information visit www.benhouge.com.

This post was written by atneprograms and was published on November 29th, 2012 under the categories Events , Past Events.

Creative Computing, Beginning with 10 PRINT

When: Wednesday, November 28th 2012, 7:30pm
Where: Boston Cyberarts Gallery, 141 Green St., Jamaica Plain, MA 02130
Free event
RSVP to info@atne.org

An evening to celebrate the publication by MIT Press of 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title–and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The ten authors of this collaboratively written book, treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

Nick Montfort will start off the evening leading a discussion among co-authors and the audience about this celebrated piece of software. And there will be a short hackathon.

ATNE Salons are informal discussions on art/technology topics. At each event, we start the discussion with a presentation by an expert in the field who’ll provide context and raise provocative questions. Next, with the help of a moderator, we turn the debate over to you. Share your ideas, discover new ones and participate in analytical discourse and artistic cross-pollination.

This post was written by axiomart and was published on November 4th, 2012 under the categories Events , Past Events.

ATNE Salon: Motion in Fine Art

Join Art Technology New England for our kickoff to an informal series of discussions on art/technology topics. At each event, we’ll start the discussion with a presentation by an expert in the field who’ll provide context and raise provocative questions. Next, with the help of a moderator, we’ll turn the debate over to you. Share your ideas, discover new ones and participate in analytical discourse and artistic cross-pollination.

Artist and writer Dan Hermes

Artist and writer Dan Hermes

For the first salon, ATNE’s Dan Hermes, artist and writer, presents from his forthcoming book called Moving Paintings. Video and time-based art will illustrate topics, theory, and history of motion in fine art. The floor will then open to general discussion: How does time play into visual art? How do we discuss, evaluate, and enjoy visual artwork which changes over time? How does motion work in your own art, in art you see, and in art you own or curate? What is the background behind time-based art? What are its defining principles? What are the current markets for such art?

Attendees will explore these topics of motion in fine art:

  • examples of effective use
  • technologies and techniques
  • history and aesthetic principles
  • art markets and distribution

For more info on Dan, see his website www.danhermesfineart.com

Free event. Please bring your own refreshments.
Space is limited. Please RSVP to Dan Hermes
Contact Dan with any questions or additional information about the event.

When: Wednesday, September 26th, 7:30pm
Where: Boston Cyberarts Gallery
141 Green St.
Jamaica Plain, MA 02130

For a preview of  the subjects to be discussed, see the video below.

This post was written by atneadmin and was published on August 27th, 2012 under the categories Archive , Events , Past Events.

ATNE Resource Fair

When: Sunday, November 4th 2012, 1:00PM – 5:00PM
Where: Bocoup Loft
355 Congress St., Boston, MA
http://loft.bocoup.com/
Free Event

Are you a programmer, artist, game developer, musician, maker, animator, hacker, curator, scholar, or part of a community arts or technology program? At this event, Boston-area technology and arts organizations including community and industry groups, makerspaces, government agencies, and academic programs will introduce themselves and what they have to offer. This event is presented by Art Technology New England (ATNE), a non-profit dedicated to the growth, promotion, and cross-pollination of the New England art and technology community.

Presentation at Bocoup Loft

Bocoup Loft is hosting the ATNE Resource Fair

The goal of this event is to connect innovation organizations, technologists, scholars, artists, businesspeople, funding or governmental agencies, community education organizations, and academic programs who might not otherwise have the opportunity to network with one another.  We’re showcasing Boston-area technology and arts organizations including community and industry groups, makerspaces, government agencies, and academic programs. Participating organizations are presenting a ~10 talk on what their organization does and what sorts of individuals, groups, and agencies they’d be most interested in working with.

Participating organizations:

@party, a collaborative computer art festival
Artisans’ Asylum, a community craft studio
MIT program in Art, Culture, and Technology
Boston Indies, a meetup for New England independent game developers
Cambridge Community Art Center
CEMI Electronic Media Institute, an electronic arts school and gear library
Changing Places group, Media Lab, MIT
Charles River Museum of Industry & Innovation
The Distillery, an arts community
The Engine Institute, encourages collaboration between artists and scientists
The Glass Art Society, an international organization to advance the appreciation, understanding and development of glass arts
Massachusetts Office of Business Development, Creative Economy
MassArt’s Studio for Interrelated Media
The People’s Republic of Interactive Fiction, a meetup for interactive fiction game developers
Studio for Interrelated Media, Massart
Together Festival, a weeklong music, art, and technology event

Contact Val Grimm with any questions or for additional information about the event.

This post was written by atneadmin and was published on August 10th, 2012 under the categories Events , Past Events.