Events

Upcoming ATNE Events

May 22nd: The Frame in Contemporary New Media Art

The frame around a painting serves to indicate where the art begins and ends, and modernist painters were among the first to experiment with the mutability of that boundary.  Traditional sculpture uses a pedestal for the same purpose, but what about video art, installation, and other forms of New Media?  Michael Mittelman,  founder of ASPECT: The Chronicle of New Media Art,  will show ways in which artists have used the concept of the frame to guide viewers.

When: Wednesday, May 22nd, 7:30pm
Where: Boston Cyberarts Gallery, 141 Green St.,  Jamaica Plain, MA
Presenter: Michael Mittelman, ASPECT founder
Free event
RSVP to info@atne.org. Space is limited.

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About ASPECT: The Chronicle of New Media Art
ASPECT is a biannual DVD periodical of contemporary new media art.  Each volume assembles individual videos directly from artists with a second audio track by a curator or art critic.  Started in 2003, ASPECT has published the works of over 200 artists from 20 countries.  Recognized around the world as the premier journal of contemporary New Media Art , ASPECT is used widely in universities and cited by artists, teachers and curators. ASPECT is available as a DVD, an iPad app and streaming online.  http://www.aspectmag.org/.

About the Presenter
Michael Mittelman has been working at the intersection of art and technology for over twenty years.  In college he studied architecture and theater, with a thesis project on expressing human emotion through 3d models on the web, using the then cutting edge technology: VRML.   After several years as a technology consultant, he returned to academia and received an MFA from Massachusetts College of Art and subsequently taught at MassArt and Emerson College.  Seeing an enormous need for broader access to documentation and commentary of time-based art, Michael founded ASPECT: The Chronicle of New Media Art, a biannual publication of contemporary art.

This post was written by axiomart and was published on May 1st, 2013 under the categories Events.

PAST EVENTS

This post was written by atneprograms and was published on April 17th, 2013 under the categories Events.

April 17th: Growth Resource Meeting – CreativeNext Event for Growing Businesses

ATNE hosted a Growth Resource Meeting for small businesses on the morning of April 17th.  Three firms in early stages of growth presented their business plans to a panel of advisors.  This event is sponsored by the Massachusetts Executive Office of Housing and Economic Development CreativeNext series run by Helena Fruscio, the Creative Economy Industry Director.

The companies:

Bow and Drape, Aubrie Pagano

Movie Meetinghouse, Lynne Adams, Donna Robinson

MeCube, Janos Stone

The advisors:

Helena Fruscio
Creative Economy Industry Director
Executive Office of Housing and Economic Development

Dan Hermes
Software Management Consultant
Lexicon Systems

Rich Pellagrini
Regional Director
Massachusetts Office of Business Development

Michael Dimino
Senior Business Advisor
Mass Small Business Development Center (MSBDC) Network
University of Massachusetts Boston

This post was written by atneprograms and was published on April 17th, 2013 under the categories Events.

March 27th: George Fifield – History of Interactivity in Galleries

When: Wednesday, March 27th, 7:30pm
Where: Boston Cyberarts Gallery, 141 Green St.,  Jamaica Plain, MA
Presenter: George Fifield, Director of Boston Cyberarts
Free event
RSVP to info@atne.org. Space is limited.

In the early 1980s a new form of interactive installation art came into being, specifically designed for the white box of the gallery or museum. These gallery-based installations explored numerous themes, including ideas of expanded cinema and evolutionary simulation. The issue of the interface became a problem: What kind of mechanism drove the interaction?  In the mid-1990s new work was developed that sought to eliminate the mechanical interface and replace it with an interface we are more familiar with: our own body.

About the Presenter
George Fifield is a new media curator, a writer about art and technology and teacher. He is the founding director of Boston Cyberarts Inc., a nonprofit arts organization, which has a number of projects in the Boston area including the Boston Cyberarts Gallery and Art on the Marquee, which puts media art on the 80 foot video marquee in front of the Boston Convention Center. He is also an independent curator of New Media with numerous projects here and abroad. His most recent exhibitions were Drawing with Code: Works from the collection of Anne and Michael Spalter at the deCordova Sculpture Park and Museum in January 2011 and Act React: Interactive Installation Art at the Milwaukee Art Museum in October 2008. For thirteen years until 2006, Fifield was Curator of New Media at the deCordova Sculpture Park and Museum in Lincoln, MA. He is adjunct faculty at Rhode Island of Design’s Digital + Media graduate program and teaches at Massachusetts College of Art. He was executive co-producer for The Electronic Canvas, an hour-long documentary on the history of the media arts that aired on PBS in 2000. Fifield writes on a variety of media, technology and art topics for numerous publications. In 2006, Fifield was honored with the First Annual Special Award for Distinguished Contribution to the Boston Arts Community by the International Association of Art Critics (AICA) Boston Chapter. In 2007, Boston Cyberarts was honored with the Commonwealth Award by the Commonwealth of Massachusetts in the category of Creative Economy.

This post was written by atneprograms and was published on March 1st, 2013 under the categories Events.

Feb. 27th Salon: Generative Art Using Computational Physics

When: Wednesday, February 27th, 7:30pm
Where: Boston Cyberarts Gallery, 141 Green St.,  Jamaica Plain, MA
Presenter: Mark J. Stock, artist
Free event
RSVP to info@atne.org. Space is limited.

Generative art is created with the use of an autonomous system, usually a computational process fashioned by the artist.  Many methods used by generative artists such as Golan Levin, Casey Reas, and Scott Draves are, at their origins, simulations of complex systems which exhibit emergent behavior. The natural world is full of such systems. Computational physics is the study of converting the often impenetrable mathematics of real physics into a virtual, computer-friendly form. In other words, it lets us turn differential equations into ordered streams of simple operations: addition, multiplication, and the occasional square root.

Artist, scientist, and programmer Mark J. Stock will introduce Processing, a self-contained programming and execution environment, and walk through a deceptively simple algorithm that can be easily modified to produce flocking, galactic collisions, and fluid turbulence. An open programming session will follow the presentation, giving you an opportunity for guided exploration, discussion of advanced topics, collaboration, or simply exercising your creativity.  If you wish to follow along, bring a laptop with Processing installed.

About the Artist
Mark J. Stock is a scientist, programmer, and artist who creates still and moving images combining elements of nature, physics, chaos, computation, and algorithm. He focuses on works that can be created only with scientifically-accurate research software and methods—never commercial CG software—so he must either write the code himself or borrow it from researchers in their respective fields. Often, these codes have never been re-tasked for artistic purposes. His works explore the tension between the natural world and itssimulated counterpart—the one created on supercomputers by scientists and engineers hoping to understand nature’s mysteries. He has been showing work since 2000 and has been in over 50 curated and juried exhibitions since 2001, including Ars Electronica, ASPECTMagazine, and six SIGGRAPH Art Galleries. He has spoken at numerous scientific, graphics and art conferences and workshops, and has published papers in a variety of fields. Mark completed his PhD in Aerospace Engineering at the Uniersity of Michigan in 2006 and currently develops new computational methods for science, engineering and art clients. He spends most of his time in and around his home and studio in Newton, Massachusetts. J. Stock is a scientist, programmer, and artist who creates still and moving images combining elements of nature, physics, chaos, computation, and algorithm. He focuses on works that can be created only with scientifically-accurate research software and methods—never commercial CG software—so he must either write the code himself or borrow it from researchers in their respective fields. Often, these codes have never been re-tasked for artistic purposes. His works explore the tension between the natural world and its simulated counterpart—the one created on supercomputers by scientists and engineers hoping to understand nature’s mysteries. He has been showing work since 2000 and has been in over 50 curated and juried exhibitions since 2001, including Ars Electronica, ASPECT Magazine, and six SIGGRAPH Art Galleries. He has spoken at numerous scientific, graphics and art conferences and workshops, and has published papers in a variety of fields. Mark completed his PhD in Aerospace Engineering at the University of Michigan in 2006 and currently develops new computational methods for science, engineering and art clients. He spends most of his time in and around his home and studio in Newton, Massachusetts.

This post was written by atneprograms and was published on January 28th, 2013 under the categories Events.