How do we make sense of our environment parse it, probe it, and enact change? COLLISION: Stealing from the Real examines the transformative power of play and technology’s place within this act. Increasingly computer-mediated, simulation is how we learn about the world and test scenarios, a way of exploring identity, critiquing societal norms, constructing and [...]
In the Garden of Sonic Delights is a major exhibition of sound art located throughout Westchester County, NY, including work by such noted artists as Laurie Anderson, Annea Lockwood, Trimpin, and Stephen Vitiello. Sound artist Stephan Moore, the curator and artistic director of the exhibition, will discuss commissioning site-specific work while collaborating with a number [...]
Mar. 25th — Making Things Move, Talk, See and Give Off Light: The Evolution of a Curriculum in Physical Computing
For over three decades, students at the Massachusetts College of Art and Design have studied methods of incorporating analog and digital electronics in their art practice through the Studio for Interrelated Media (SIM) program. In this presentation, two MassArt teachers will talk about the history of young artists working with code and hardware and the [...]
A Boston based artist, Andrew Neumann will give an overview of his work, including material realized at The Experimental Television Center, sculptural pieces, multi-channel installations, as well as excerpts from single channel projections pieces, including DoublePsycho, Split:Riddle:, and various works in progress and other sundry experiments.
When: Wednesday, Mar. 4th, 7:30pm
Where: Boston Cyberarts Gallery, 141 Green [...]
We are sad to say that we have to cancel the Evening with Fred Barzyk planned for tomorrow, February 5th. There’s been a bit of weather-related incident beyond our control.
We hope to see everyone next month at our next salon instead!
A special event to coincide with the exhibition Otto Piene & Electronic Art in New [...]
Digital media art, literature, and culture is full of work, and often very interesting work, that is based directly on what has come before—from Cory Archangel’s Super Mario Clouds to 1980s home video games based on arcade games to Eddo Stern’s Fort Paladin: America’s Army to the more than 20 remixes and reworkings of Nick [...]
Walter Wright will talk about his experiences as a pioneer in the world of video art. His talk will include such topics as the Experimental Television Center, Wobbulators, Video Shredders, and innovations from live video performance at The Kitchen. This is a must-attend event for fans of video art and technology history.
When: Wednesday, Oct. 22nd, [...]
The exhibition, Collision21: More Human will be at the Boston Cyberarts Gallery September 13–October 26, 2014, with an opening on September 12th. This is a group show dealing with two closely-related concepts: human self-modification and the human modification of our environment. Formed by artists and technologists, the COLLISIONcollective is premised on the sometimes abrupt intersection [...]
When: Wednesday, June 25th, 7:30pm
Where: Boston Cyberarts Gallery, 141 Green St., Jamaica Plain, MA
Moderator: Howard Yezerski
Panelists: Margo Chevers, Stacey Friends, Ray Graber
RSVP to firstname.lastname@example.org. Space is limited.
It’s no secret that the arts are not a bastion of business acumen. That is precisely why business must be the first order of the day. In [...]
Georgie Friedman creates gorgeous contemplations of weather and other natural phenomena using video and site-specific projections on architecture and sculptural forms. Each video concentrates on the natural light and movement of the particular element, while the installation aspects alter the visual properties, form, or context of the element. She creates experiential spaces for viewers that [...]
Participate in the founding of a new computer museum in the Boston area. The goal of this museum is to document and preserve this area’s unique contributions to the development of many areas of computing over the last fifty years. This panel will discuss what is possible and worthwhile for the museum in the digital [...]
Join Anne Spalter as she talks about her exciting work involving art and technology. Her video pieces are based on original footage shot in remote locations, from moving vehicles. Be prepared to see adventure, the unexpected, and serendipitous moments that you would’t expect. Anne will show material from and discuss the backstories of several works, [...]
Join Jeffu Warmouth in a conversation about his retrospective at the Fitchburg Art Museum. Don’t let the exhibition title fool you… things are about to get funny at FAM this winter, seriously funny! Jeffu Warmouth: NO MORE FUNNY STUFF is a mid-career retrospective featuring the puns, parody, and absurdist humor of a beloved New England [...]
The COLLISION20 exhibition will be at the Boston Cyberarts Gallery from Jan. 17 through Feb. 23, 2014. Formed by artists and technologists, the COLLISIONcollective is premised on the sometimes abrupt intersection between art and technology. This salon will feature COLLISIONcollective artists from this exhibition. They will discuss their works as well as interplay between the [...]
The promise of computerized audio synthesis is to generate any sound imaginable. This occurs on computer hardware with limitations using software designed with preconceived notions. This salon will explore the history of audio synthesis and sound generation, the trends of proliferation on personal devices, and future directions of the discipline.
When: Wednesday, Nov 20th, 7:30pm
Where: Boston [...]
Video is on the rise again: both at auction and in gallery and museum exhibits. New flat screen and projection technologies have given video-based art a second lease on life. Artists use many techniques including live feeds, recorded playback, and real-time generated graphics. This panel of artists and curators will explore the issues particular to [...]
Art and technology have coexisted, with varying degrees of comfort, for a long time. As computer based technology proliferates and previously unimaginable tools become democratized, how do artists find a way to incorporate such advances into their work? And how does the artist create using modern technology without abandoning the basic transformative ideas of art? [...]
The frame around a painting serves to indicate where the art begins and ends, and modernist painters were among the first to experiment with the mutability of that boundary. Traditional sculpture uses a pedestal for the same purpose, but what about video art, installation, and other forms of New Media? Michael Mittelman, founder of ASPECT: [...]
ATNE hosted a Growth Resource Meeting for small businesses on the morning of April 17th. Three firms in early stages of growth presented their business plans to a panel of advisors. This event is sponsored by the Massachusetts Executive Office of Housing and Economic Development CreativeNext series run by Helena Fruscio, the Creative Economy Industry Director.